As part of our Month of Mods in March, we asked our community to let us know about some of their favorite mods for Civilization V. By talking to the Redditors at. The best Civ mods range from total conversions—transforming historical Earth into the world of George R.R. Martin's A Song of Ice and Fire or Elder Scrolls' Tamriel—to tools that improve AI.
Units under the base game. For units with the Gods and Kings expansion enabled, please see this page.
Image | Unit | Civ | CS | RS | Moves | Range | Cost | Cost | MM* | Resource | Tech | Obsolete Tech | Era | Upgrade ( Cost) | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | 6 | 2 | 40 | 200 | 17 | Metal Casting | Ancient | Swordsman (80) | |||||||
Jaguar | Aztec | 6 | 2 | 40 | 200 | 21 | Metal Casting | Ancient | Swordsman (80) | Heals 2 hp when it kills an enemy; +50% combat strength in jungles; moves at double rate through forest | |||||
Maori Warrior | Polynesia | 6 | 2 | 40 | 200 | 17 | Metal Casting | Ancient | Swordsman (80) | Decreases combat strength of adjacent enemies by 10% | |||||
Scout | 4 | 2 | 25 | 140 | 9 | Scientific Theory | Ancient | Ignores terrain cost | |||||||
Archer | 4 | 6 | 2 | 2 | 40 | 200 | 16 | Archery | Machinery | Ancient | Crossbowman (170) | ||||
Bowman | Babylon | 6 | 8 | 2 | 2 | 75 | 320 | 24 | Archery | Machinery | Ancient | Crossbowman (100) | |||
Slinger | Inca | 2 | 6 | 2 | 2 | 70 | 310 | 16 | Archery | Machinery | Ancient | Crossbowman (110) | If an available tile is behind, has an 80% chance to withdraw to that tile when attacked by melee | ||
Trireme | 6 | 4 | 4 | 2 | 56 | 260 | 4 | Sailing | Navigation | Ancient | Frigate (265) | May not enter ocean tiles | |||
Chariot Archer | 4 | 7 | 4 | 2 | 56 | 260 | 24 | 1 Horse | The Wheel | Chivalry | Ancient | Knight (135) | |||
War Chariot | Egypt | 4 | 7 | 5 | 2 | 56 | 260 | 25 | The Wheel | Chivalry | Ancient | Knight (135) | |||
War Elephant | India | 6 | 8 | 3 | 2 | 70 | 310 | 27 | The Wheel | Chivalry | Ancient | Knight (110) | |||
Spearman | 7 | 2 | 56 | 260 | 27 | Bronze Working | Civil Service | Ancient | Pikeman (75) | ||||||
Hoplite | Greece | 9 | 2 | 56 | 260 | 41 | Bronze Working | Civil Service | Ancient | Pikeman (75) | |||||
Immortal | Persia | 8 | 2 | 56 | 260 | 33 | Bronze Working | Civil Service | Ancient | Pikeman (75) | Heals at double rate | ||||
Horseman | 10 | 4 | 75 | 390 | 46 | 1 Horse | Horseback Riding | Metallurgy | Classical | Knight (100) | |||||
Companion Cavalry | Greece | 12 | 5 | 75 | 390 | 66 | 1 Horse | Horseback Riding | Metallurgy | Classical | Knight (100) | ||||
Catapult | 5 | 11 | 2 | 2 | 75 | 390 | 39 | 1 Iron | Mathematics | Physics | Classical | Trebuchet (100) | |||
Ballista | Rome | 5 | 14 | 2 | 2 | 75 | 390 | 55 | 1 Iron | Mathematics | Physics | Classical | Trebuchet (100) | ||
Swordsman | 11 | 2 | 75 | 390 | 44 | 1 Iron | Iron Working | Gunpowder | Classical | Longswordsman (100) | |||||
Mohawk Warrior | Iroquois | 11 | 2 | 75 | 390 | 54 | Iron Working | Gunpowder | Classical | Longswordsman (100) | +50% combat strength in jungles and forests | ||||
Legion | Rome | 13 | 2 | 75 | 390 | 56 | 1 Iron | Iron Working | Gunpowder | Classical | Longswordsman (100) | Can build roads | |||
Pikeman | 10 | 2 | 90 | 370 | 47 | Civil Service | Rifling | Medieval | Rifleman (280) | ||||||
Landsknecht | Germany | 10 | 2 | 45 | 220 | 47 | Civil Service | Rifling | Medieval | Rifleman (370) | |||||
Knight | 18 | 3 | 120 | 460 | 105 | 1 Horse | Chivalry | Military Science | Medieval | Cavalry (220) | |||||
Camel Archer | Arabia | 10 | 15 | 3 | 2 | 120 | 460 | 69 | 1 Horse | Chivalry | Military Science | Medieval | Cavalry (220) | ||
Keshik | Mongol | 8 | 13 | 5 | 2 | 165 | 590 | 66 | 1 Horse | Chivalry | Military Science | Medieval | Cavalry (130) | ||
Naresuan’s Elephant | Siam | 22 | 2 | 120 | 460 | 141 | Chivalry | Military Science | Medieval | Cavalry (220) | |||||
Mandekalu Cavalry | Songhai | 18 | 3 | 120 | 460 | 105 | 1 Horse | Chivalry | Military Science | Medieval | Cavalry (220) | No penalty vs cities | |||
Conquistador | Spain | 18 | 3 | 165 | 590 | 105 | 1 Horse | Chivalry | Military Science | Medieval | Cavalry (130) | No penalty vs cities; 2 extra sight; defensive embarkation; can settle | |||
Crossbowman | 10 | 15 | 2 | 2 | 120 | 460 | 61 | Machinery | Rifling | Medieval | Rifleman (220) | ||||
Chu-Ko-Nu | China | 10 | 11 | 2 | 2 | 120 | 460 | 39 | Machinery | Rifling | Medieval | Rifleman (220) | Logistics promotion | ||
Longbowman | England | 10 | 15 | 2 | 2 | 120 | 460 | 61 | Machinery | Rifling | Medieval | Rifleman (220) | +1 range promotion | ||
Trebuchet | 8 | 16 | 2 | 2 | 120 | 460 | 67 | 1 Iron | Physics | Chemistry | Medieval | Cannon (140) | |||
Hwacha | Korea | 8 | 25 | 2 | 2 | 120 | 460 | 104 | Physics | Chemistry | Medieval | Cannon (140) | |||
Longswordsman | 16 | 2 | 120 | 460 | 78 | 1 Iron | Steel | Rifling | Medieval | Rifleman (220) | |||||
Berserker | Denmark | 18 | 3 | 165 | 700 | 88 | 1 Iron | Steel | Rifling | Medieval | Rifleman (130) | Amphibious promotion | |||
Samurai | Japan | 16 | 2 | 120 | 460 | 78 | 1 Iron | Steel | Rifling | Medieval | Rifleman (220) | Shock promotion | |||
Caravel | 15 | 7 | 6 | 2 | 120 | 600 | 13 | Astronomy | Combustion | Renaissance | Destroyer (520) | ||||
Turtle Ship | Korea | 30 | 12 | 4 | 2 | 120 | 600 | 27 | Astronomy | Combustion | Renaissance | Destroyer (520) | May not enter ocean tiles | ||
Musketman | 16 | 2 | 150 | 540 | 78 | Gunpowder | Rifling | Renaissance | Rifleman (160) | ||||||
Minuteman | America | 16 | 2 | 150 | 540 | 78 | Gunpowder | Rifling | Renaissance | Rifleman (160) | Ignores terrain cost; drill promotion | ||||
Musketeer | France | 20 | 2 | 150 | 540 | 109 | Gunpowder | Rifling | Renaissance | Rifleman (160) | |||||
Janissary | Ottoman | 16 | 2 | 150 | 540 | 87 | Gunpowder | Rifling | Renaissance | Rifleman (160) | Fully heals when it kills a unit; +25% combat strength when attacking | ||||
Tercio | Spain | 18 | 2 | 155 | 560 | 116 | Gunpowder | Rifling | Renaissance | Rifleman (150) | +100% vs mounted | ||||
Frigate | 30 | 15 | 5 | 2 | 185 | 770 | 40 | 1 Iron | Navigation | Combustion | Renaissance | Destroyer (390) | |||
Ship of the Line | England | 30 | 17 | 5 | 2 | 170 | 720 | 48 | 1 Iron | Navigation | Electricity | Renaissance | Destroyer (420) | ||
Cannon | 13 | 26 | 2 | 2 | 185 | 640 | 120 | Chemistry | Dynamite | Renaissance | Artillery (280) | ||||
Lancer | 22 | 4 | 185 | 640 | 156 | 1 Horse | Metallurgy | Combustion | Renaissance | Anti-Tank Gun (180) | |||||
Sipahi | Ottoman | 22 | 5 | 185 | 640 | 166 | 1 Horse | Metallurgy | Combustion | Renaissance | Anti-Tank Gun (180) | Pillaging costs no movement points | |||
Cavalry | 25 | 3 | 225 | 740 | 173 | 1 Horse | Military Science | Combustion | Renaissance | Tank (310) | |||||
Cossack | Russia | 25 | 3 | 225 | 740 | 173 | 1 Horse | Military Science | Combustion | Renaissance | Tank (310) | +50% strength vs damaged units | |||
Rifleman | 25 | 2 | 225 | 740 | 153 | Rifling | Replaceable Parts | Renaissance | Infantry (200) | ||||||
Norwegian Ski Infantry | Denmark | 25 | 2 | 220 | 730 | 217 | Rifling | Replaceable Parts | Renaissance | Infantry (210) | Moves at double rate through tundra and snow | ||||
Ironclad | 35 | 18 | 4 | 2 | 270 | 850 | 50 | 1 Coal | Steam Power | Telegraph | Industrial | Battleship (220) | May not enter ocean tiles | ||
Anti-Tank Gun | 32 | 2 | 270 | 850 | 277 | Replaceable Parts | Industrial | Helicopter Gunship (320) | |||||||
Infantry | 36 | 2 | 320 | 960 | 265 | Replaceable Parts | Industrial | Mechanized Infantry (120) | |||||||
Foreign Legion | France | 36 | 2 | 320 | 960 | 265 | Replaceable Parts | Industrial | Mechanized Infantry (120) | +25% combat strength in foreign territory | |||||
Artillery | 16 | 32 | 2 | 3 | 320 | 960 | 164 | Dynamite | Industrial | Rocket Artillery (220) | |||||
Submarine | 25 | 60 | 5 | 3 | 375 | 1090 | 306 | Refrigeration | Industrial | Nuclear Submarine (110) | |||||
Battleship | 60 | 32 | 4 | 3 | 375 | 1090 | 115 | 1 Oil | Telegraph | Industrial | |||||
Anti-Aircraft Gun | 32 | 2 | 2 | 375 | 1090 | 432 | Radio | Industrial | Mobile SAM (110) | ||||||
Carrier | 30 | 5 | 375 | 1090 | 199 | Flight | Industrial | ||||||||
Fighter | 40 | 2 | 8 | 375 | 1090 | 322 | 1 Oil | Flight | Industrial | Jet Fighter (110) | |||||
Zero | Japan | 40 | 2 | 8 | 375 | 1090 | 342 | 1 Oil | Flight | Industrial | Jet Fighter (110) | Bonus vs fighters | |||
Destroyer | 35 | 22 | 8 | 2 | 375 | 1090 | 103 | Combustion | Industrial | ||||||
Tank | 50 | 5 | 375 | 1090 | 572 | 1 Oil | Combustion | Industrial | Modern Armor (110) | ||||||
Panzer | Germany | 60 | 6 | 375 | 1090 | 794 | 1 Oil | Combustion | Industrial | Modern Armor (110) | |||||
Mechanized Infantry | 50 | 3 | 375 | 1090 | 490 | Electronics | Modern | ||||||||
Bomber | 50 | 2 | 10 | 375 | 1090 | 357 | 1 Oil | Radar | Modern | Stealth Bomber (110) | |||||
Paratrooper | 40 | 2 | 375 | 1090 | 387 | Radar | Modern | ||||||||
B-17 Bomber | America | 50 | 2 | 10 | 375 | 1090 | 401 | 1 Oil | Radar | Modern | Stealth Bomber (110) | Siege promotion; evasion promotion | |||
Mobile SAM | 40 | 4 | 2 | 425 | 1190 | 743 | Computers | Modern | |||||||
Nuclear Submarine | 30 | 70 | 6 | 3 | 425 | 1190 | 454 | 1 Alum. | Computers | Modern | |||||
Helicopter Gunship | 50 | 6 | 425 | 1190 | 755 | 1 Alum. | Rocketry | Modern | Ignores terrain cost; can not capture cities; can go on mountains and ice | ||||||
Rocket Artillery | 23 | 46 | 3 | 3 | 425 | 1190 | 392 | 1 Alum. | Rocketry | Modern | No setup before firing | ||||
Jet Fighter | 60 | 2 | 10 | 425 | 1190 | 581 | 1 Alum. | Lasers | Modern | ||||||
Modern Armor | 80 | 5 | 425 | 1190 | 1158 | 1 Alum. | Lasers | Modern | |||||||
Atomic Bomb | 2 | 10 | 600 | 1550 | 4000 | 1 Uran. | Nuclear Fission | Modern | |||||||
Missile Cruiser | 60 | 25 | 7 | 3 | 425 | 1190 | 95 | 1 Alum. | Robotics | Modern | |||||
Guided Missile | 60 | 2 | 8 | 150 | 540 | 232 | Satellites | Modern | |||||||
Stealth Bomber | 80 | 2 | 20 | 425 | 1190 | 706 | 1 Alum. | Stealth | Modern | ||||||
Nuclear Missile | 2 | 12 | 1000 | 2270 | 4000 | 2 Uran. | Advanced Ballistics | Modern | |||||||
Giant Death Robot | 150 | 3 | 425 | 1190 | 2554 | 1 Uran. | Nuclear Fusion | Future |
*MM – Military Might is a number used for demographic and AI military strength determination. The base number provided here is increased by gaining levels and via gold available.
Top 10 Contents[]
- Best Civilization 6 Mods
If you cannot imagine your life without building your powerful Civilization, you will like all the improvements which come with this game. Various fan modifications have always been an integral part of the success of the Civilization series. Those CIV 6 mods improve the interface, models, and textures, introduce new units, factions, and sometimes create new scenarios based on real historical events or popular fantasy universes.
The following description of the best Civilization 6 mods will give you better insight into their main characteristics. There are lots of options which will appeal to you. The conversions differ by making changes in the design of the game interface to adding new maps, military units, or production bonuses. By installing these, you will make the game more realistic and exciting. So, let's make your Civilization broader and more influential by enhancing the quality of the game with some improvements.
R.E.D. Modpack 2
One of the most popular Civilization VI mods returns to the new version of the game. The essence of this mod is simple: it reduces the size of combat units, so that huge giants don't run around the map, like in a cartoon. It makes the gameplay more realistic and convenient for developing your Civilization.
- 1
CQUI
A stylish interface is something that makes the game more enjoyable. Enjoy all of the modification with the design of the game with CQUI which is a must-have among CIV 6 mods. The Cityview, as well as Great Person panel, are renovated. Take a look at citizen management icons which make evaluating production info easier.
Yet Not Another Map Pack
This modification includes a detailed map of the Earth and correct locations for the fractions. Here Congo starts in Africa, China in Asia, and England - in the British Isles. These CIV VI mods give you the opportunity to build the 'right' empire of Vikings with Drakkars and sea raids on neighbors.
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Improved Water Yields
If you adore creating cities on the coastline or building great harbors, you will like these 'marine' CIV 6 mods. Moreover, by investing into the sea terrain, you will get bonuses such as additional food supply. The further you develop, the more precious bonuses you get.
Moar Units
These Civilization 6 mods include 14 unique, outstanding units, like archers on camels for Arabia, Cho-Ko-Nu - for China and so on. There are also unique units for the series: the cavalry squad for Russia, the Mughal cavalry for India, or the Equitas for the Romans.
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Production Queue
Finally, the long-awaited Production Queue is added with the help of new Civilization VI mods. Now you can trace the order which is placed on the left-upper side of the production interface. You can make any modifications by dragging and dropping the production queue. These changes improve the overall quality of the game.
PhotoKinetik (Westeros)
The aim of PhotoKinetik CIV VI mods is to make a better DOF. Bright colors are muted to make the game more similar to its previous version – CIV 5. This mod is created with the help of ReShade company which makes presets for lots of world-famous games.
Combat and Stacking Overhaul
The reduced costs for air and military land units, new combat values for anti-tank units, no need to build aerodrome for air units, bonuses for production – and it is only the beginning of the characteristics of these CIV 6 mods. You will like a new strategic policy of how production resources are used.
Better Trade Screen
Improve the convenience of your trade screen by installing these Civilization 6 mods. You will be able to see all possible routes, use new filtering and grouping functions, and just click on the recording route to return to the merchant in the city of origin. The game becomes more manageable with this mod.
Smoother Difficulty
Civ 5 Mods Nexus 1.12.2
If you are eager to make the gameplay more challenging, add some Smoother Difficulty by downloading Civilization VI mods. It makes the game more difficult by giving extra civilizations to your opponents. This may lead to your early military defeat. But if necessary, you can turn this function off.