Installing 3d Custom Girl Mods Wiki

A MD3 model of Sonic seen in-game.

3D models can replace sprites in OpenGL. In SRB2, to use a model, three things are needed: the model itself, a skin for the model (usually in PNG format, but PCX is also supported if no PNGs are available), and a file named models.dat that determines which sprites are replaced with what models. Apart from the file extension, the names for the model file and the skin file must be identical. Both files must be placed inside a folder named models in SRB2's main directory, or inside a subfolder within the models folder. It is important both files must be located in the same place.

To use 3D models, the console variable gr_models must be set to on. The console variable gr_modelinterpolation allows for smooth transitions between frames.

models.dat

Installing 3d Custom Girl Mods Wiki

Scroll through the list of available mods, or tap the magnifying glass-shaped 'Search' icon at the bottom of the screen and type in a mod search term. Once you've found a mod you want to install, tap the mod's name to open its page. V-Girl Armor Mod. Mods 59,559 Downloads Last Updated: Dec 7, 2020 Game Version: 1.16.4. Download Install Description Files Images Relations Girl Armor mod adds the iron, gold and diamond armor in female version, as well as wool.

models.dat is a user-created configuration file that assigns the models to sprites. It must be placed in the main SRB2 directory. Only one such file is needed, regardless of how many models are loaded. For each model, one line of code must be added to the file.

A typical line of code in models.dat looks like this:

The line contains four parameters:

  • The first parameter is the name of the sprite set or skin that the model replaces – in the example above the skin Sonic is being replaced. When replacing a sprite set, the four-character sprite prefix must be entered here, e.g. THOK when replacing SPR_THOK. Note that SPR_PLAY, the base sprite set for all player sprites, cannot be replaced with a model – the sprites for each individual character skin used by the player have to be replaced instead. When replacing a skin, the skin name set in name for the S_SKIN must be used here. If the skin to be replaced has the same name as an existing sprite prefix, the line should be prefixed with 'PLAYER', for example: PLAYERTHOK THOKCHAR.md3.
  • The second parameter, SONC.MD3, is the file name of the model, or the file location of the model inside the models folder. Normally models are expected to be directly within the models folder, but they can also be within subfolders of this folder. In this case, the file name written in models.dat should be subfolder/SONC.MD3, subfolder being the name of the subfolder in the models folder. Note that this parameter is also used to locate the skin file for the model, swapping the file extension with '.png' or '.pcx' – it is expected that the skin file is in the same folder as the model itself.
  • The third parameter, 3.0, is the overall size of the model displayed in-game.
  • The fourth parameter, 0.0, is the offset of the model on the north/south axis. This does not affect the actual position of the object the model represents. Most models display correctly at 0.0, but some need an offset to display in the right place.

Authors usually provide the correct parameters and all that needs to be done to use them is to enter the parameters into models.dat.

Animation

  • Models used in SRB2 require vertex animations to work.
  • For character skin replacement models, you simply need to name your animations accordingly in your model file to match the animations they're for, with the prefix 'SPR2_'or 'SUPER'. For example, Sonic's walking animation is dubbed 'WALK' so his model's walking animation need to be named 'SPR2_WALK' while his super form's would be 'SUPERWALK'.
  • Additionally, you can dictate whether or not an animation interpolates in the Sometimes interpolation mode by adding a '+i' to the animation name. So Sonic's walk would be named 'SPR2_WALK+i'.
  • For any models that do not replace characters, they simply use the animations present in the model, in the order they are presented. You can still name and divide them if you wish, and add '+i' to their name for interpolation.

Color changing

3D models that replace sprites for objects that have the ability to change color can be made to change color by including an additional blending texture. This texture should have the same name as the normal texture, but should end with _blend.png. For example, a model called SONC.md3 should have a base texture called SONC.png and a blending texture of SONC_blend.png. This texture should be a grayscale texture; lighter areas of the texture are closer to white, while darker areas of the texture are closer to black. Any transparency in the texture makes the model use the colors from the base texture instead of the blending texture. If the object does not have a skin color currently set, the model will use the base texture only and no blending will be performed.

External links

  • Misfit Model 3D – One of the most used 3D modeling tools in the SRB2 community.
Wiki
Retrieved from 'https://wiki.srb2.org/w/index.php?title=Model&oldid=109474'

Main Page - Mod Master List - The Elder Scrolls - Skyrim - Races

  • 2Mods

Description

The underlying philosophy behind the development of the project is two fold; firstly, to create a conflict free framework that addresses the technical issues and requirements of a child race mod. Secondly, to implement such a mod while emphasizing immersion and compatibility. We've gone to great lengths ensure inter-compatibility and a minimal footprint for the project. As it stands, the mod should not conflict with anything; in fact it is completely isolated from the vanilla formlists(this does cause a minor issue with hair/eye mods, which is discussed in more detail later). We've made sure everything is done cleanly and correctly, scaling for instance is handled via the race/actor scale values rather than on the skeleton, as one example of many.


Project features as it stands now:

Installing 3d Custom Girl Mods Wiki Minecraft

Mods

Skykids Race

Race mod. Has optional add-ons for Drow and Monli races and changing NPCs. Designed to be compatible with pretty much any other child or armor mod. By en_hawk. READ THE ENTIRE FIRST POST BEFORE INSTALLING! Seriously. Do it.

SK Nude Patch for Current Release

Not Available at LL.

SK Nude Patch-Old Patch

Includes files for both Drow and Monli. Not available at LL.

[DISCLAIMER]: This is the old patch for the version of SkyKids that used the now decrepit SkyProc armor swapper patcher. It is added for completion sake ONLY, and cannot be used with the current version. It is HIGHLY recommended that you update to the latest version of SkyKids in any case!

SK Alternate Male Body (non SOS)-Old Patch

An alternate male body for Sky Kids with a nude option.

Skykids Patches

http://www.nexusmods.com/skyrim/mods/58016/?

A number of compatibility patches for Skykids, as well as plugins for hostile children.

CotS R2 Race Module for Skykids

Implements the old CotS race using SkyKids framework (same visuals, less bugs).

Draenei Race Module for Skykids

Adds race module based on the Draenei race from the Warcraft universe. Includes custom assets for horns, face tentacles, etc. as well as armor swapper support. By Ulithium_Dragon.

Scalegirl Race Module for Skykids

Reptilian/humanoid hybrid Loli race. Previously known as 'Rorireptilian'. By zixaphir

Faye Race + Follower

New race module for SkyKids - see thread for more info. By zixaphir

Devious Devices Stuff for Skykids

Adds restrictive boots (Devious Devices Expansion) and gloves (Devious Devices Assets) meshes. Comes with the nipple and vaginal piercings that were in the 'SK Devious Devices Assets Patch'. For the new Skykids version. By Boltar69.

Devious Devices For Skykids

Replaces all the items from Devious Devices and the expansion to fit Skykids.

Loli New Thieves Guild Members

Turns the characters in 'New Thieves Guild Members' to lolis (SkyKids).

(New) Pregnant Loli Body

Alternate female loli body with pregnancy-enabled belly scaling. Bodies included for both SkyKids and RCotS.

UUNP Lolibody for SkyKids (With PSB and HDT Pussy)

For the Vanilla, Drow and SKCotS races. See thread for details.

Installing 3d Custom Girl Mods Wiki Roblox

Underground Bathhouse - Skykids Edition

Underground Bathhouse Shota Boys patch for SkyKids

RCOTS Clothing and Armor packaged for Skykids

Makes Glouf's armor conversions work with the SkyKids armor swapper.

This is set up for the New Skykids and the Alternative Boy Body, there is an optional version for the old version of Skykids.

AradiaLivingArmour - Jellyfish Edition for Skykids

Installing 3d Custom Girl Mods Wiki Free

Nornal version: https://mega.nz/#!nF9F2SrL!83uXPjEan17CxB47o33KfYx-qhm6TxugsLne84IdSMg

HDT-Pussy version: https://mega.nz/#!CAskzIwS!n_inn211nbSuVTGqwtYYvvbQCaRpdFgqY3IAjMiHtQU

'Jellyfish' armor conversion. Requires the original mod. By Boltar69.

Merta Assassin Armor for Skykids

Check this thread for more details. Requires the original mod.

Daedric female armor replacer for Skykids

Children+SoulGemsSkykids 1.5 child patch

Installing 3d Custom Girl Mods Wiki Fandom

Original mod: http://www.loverslab.com/topic/33442-children-soul-gems-hentrai-pregnancy-addon-updated-8102014

Skykids armor conversions by pieeater

Shota Trap Race

Adds a new shota trap race with custom assets (i.e. a new SoS penis). By zixaphir.

Skykids Child NPC Replacer Faces

By progressor1322.

Female Facial Animations for Skykids

Addds higher quality facial animations for the SkyKids races. By zixaphir.

SkyKids Armor Swapper - Missing Armors Pack

Adds some armor conversions that were never included with the base SkyKids mod, so children don't get boobs anymore. By Ulithium_Dragon

Skykids HDT Vagina and Bellyscaling For Armors

Adds belly scaling and a HDT vagina, Reshapes everything for a more childlike look, and removes boobs from all obtainable outfits for Skyrim and its DLC.

Skykids-Shaydows VampireLord Replacer

Skykids - All in One with Add-Ons (Including Extra Options)

A complete set of all the mods in a single mod that are found in the Shota/Loli Guide and Resources for SkyKids. Choose any extra needed, including the option of nude patches.

SkyKids Body Assets

Primarily modder's resource, but also contains teen body meshes and textures.

Girl

Beast Race Universal Textures - Skykid edition

Edits textures of argonian/khajiit adult and skykid version for BOTH genders. Also edits fennec/Lykaios adult version and gives a hentai vampire lord a schlong.

Retrieved from ‘https://mods.allthefallen.moe/index.php?title=Skykids&oldid=30014’